Patch 1.1.7
| Rule Changes
Deckbuilding: Deck building rules have been updated in the beta section. While this is more or less a full feature of the game now the deck building process is still a bit experimental. I also would like to finish the Old God update before reworking the rule book fully.
Now all decks are made up of 25 cards. 1 God card and 8 Heroes, 8 lands, 4 structures, and 4 spells. You may include no more than 2 copies of the same Hero or Land, and only 1 copy of each Structure or Spell.
As the Old God deck still needs a deckbuilding update I recommend shuffling the deck and splitting it in half playing with only 27 of the old god cards. This only applies for the main deck and not the minion deck.
| Player cards
The Player cards have been MASSIVELY updated with the addition of 44 new cards (nearly doubling the card count). Below is the list of all the new cards.
Heroes
Beast Tamer
Reckless Spell Blade
Bard of Everlasting Sound
Frenzied Marauder
Iron Sentinel
Volatile Pyromancer
Blood Moon Assassin
Indomitable King
Deceptive Shapeshifter
Crack Shot Musketeer
Mad Scientist
Whale Hunter
Mermaid
Royal Knight
Lands
Hallowed Ground
River
Valley
Enchanted Grove
Quicksand
Sky
Sea
Beach
Frozen Woodland
Field
Quarry
Cave
Structures
The Church of Radiant Dawn
The Church of Desolate Dusk
Qanikthar Airship
Expedition Vessel
Magic Academy
Windmill
Waste Haven
Gladiator Arena
Soldier Barracks
Spells
Arcane Construct
Entangle
Visions of Death
Hypnotic Melody
Dispel
Catalyst
Counter Offensive
Militia
Existing Player Card Tweaks
Gods:
Arlyn, God of Magic: Now has the ability to search the discard pile for spells and place them into the draw pile. This allows for a cool spell slinging play style. Giving this god a much needed playstyle.This change offers a much-needed playstyle for this god, enabling a cool spell-slinging experience.
Mal, God of War: Now ALL cards that attack gain units when attacking rather than just heroes. And the number of units is reduced to 1.
Abrial, Goddess of Creation:
Goddess of Humanity renamed to Goddess of Creation.
Now has the base effect - All structures with an ability may activate for free when placed.
Heros:
Claric: Clarics unit effect nerfed from 3 units on attack to 2.
Structures:
Trading Post: Reworded so you can no longer allocate units to your cards on other players turns.
Embassy: Cost on ability reduced from 8 to 5.
Witches Hut: now has the ability “If this Structure has 5 UNT on it: Effects that require a monster or minion to be destroyed now work with either type.”
It needed a slight buff and now works really well with necromancer and swamp
| Old God Cards
Minions:
Minions: all minions are now reduced to 1 strength. 2 was too high for a lot of them, especially coinciding how many can be drawn with minion based wastelands.
Monsters:
Maw of the Forgotten: buffed and reworded to “When attacking this monster destroys all minions to the left of it and then attacks equal to the number of stacked minions destroyed. At the end of the Old god turn this Monster is placed at the end of the row.
Hopefully this should make it feel more like a boss and also be easier to track
Wastelands:
Wastelands that draw minions did not account for the inherent power of minions adding to the overall units needed to defeat. All have been adjusted accordingly.
Blighted marsh: Strength reduced from 15 to 13
Forsaken Forest: Now has a positive death effect that gives you 4 Units
Barrens: Strength Reduced from 10 to 6
| General
Many wording and clarity tweaks across all cards
All cards that say disabled now include a duration for clarity.
Minor wording changes of wording from “on” to “above” for structure cards.